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Osohe Castle

by Skeleton on 05/07/2015 at 5:35 pm
Posted In: 3ds Max, Art, Brawl mods, EarthBound, Smash Bros.

You might remember that I made an Osohe Castle stage years ago, and I kinda hope you don’t! It was made out of models already present in Brawl, reskinned to look like other things. And that’s actually kind of creative, at that time porting models from one file to another was something newly possible, and nobody else seemed to think of the models as potential building blocks for something original except me… but, that was my first stage ever, I was far less experienced than I am now, and a do-over for it has been in mind since I made Grass Land, the first to use my own models made in 3ds Max.

Finally a good home stage for my main man Lucas

The courtyard can now be seen outside. I added this to remove a certain claustrophobic feel to the old one and make star KO’d characters visible… from some angles.

There are pits now. I’m not 100% adverse to walkoffs… but roughly 90%.

Because spiking opponents directly to Hell is fun stuff!

The story behind the gap in the platforms of the “second floor” is the same. I feel like Osohe Castle is the best pick for a Mother 3 stage because it’s relatively early in the game and is where the EarthBound whimsy starts really kicking in. Everyone who has at least finished Chapter 1 and played a ways into Chapter 2 will recognize something here. It doesn’t, you know. SPOIL THE END OF THE FRIGGING GAME, MR. SAKURAI

The ghosts are still here. In the old version every frame of theirs was on a different plane and they all teleported to where the ghost needed to be from behind a wall, like a dimension-rending flipbook. You could see the trick if the game ever went into slow motion. In this version they’re planes whose textures change per frame. Since… since I learned how to do that instead…

Brooms!

!

The download has a .rel for New Pork but you know what to do if you want to replace some other stage instead… probably. It’s a Battlefield, again.

Download

9 Comments

What I’m probably going to do re: Brawl/Project M stages in the future

by Skeleton on 05/04/2015 at 7:15 pm
Posted In: Brawl mods, Smash Bros.

To get the band-aid off quickly, not much. There are two more I want to do and have some work done on–a new version of Osohe Castle from Mother 3, and Tallon Canyon from Metroid Prime.

But, Project M 3.6 is going to have “alternate stages.” I’m thinking I’ll shoot for one alternate per stage o’ mine (and I’m already ahead for Grass Land, haHA!). Generally speaking I won’t…

-Change the collisions, the character spawn/respawn points, blast zones, camera behavior, or anything else that would affect gameplay, unless I also for some reason changed it in the original.
-Alter the locale so much that it no longer fits the original’s name, or isn’t from the original’s game series.
-Do a boring five-minute change. I may just add rain to Route 11 but I won’t just leave everything else untouched too, you know? …I mean, in Pokémon, rain is associated with Politoed, do you really think I would pass that up
-Add hazards. Ever. I don’t know how to make stage hazards and I’m not going to learn, because I hate them. I like some stages in the Smash series that have hazards, of course, but I like those stages despite the hazards. If you’ve ever asked me to add a hazard to one of my stages and you’re reading this, fellate a cactus.

 Comment 

The entirety of Minish Cap

by Skeleton on 04/23/2015 at 3:53 am
Posted In: Art, Other Comics, Zelda

Another one? Oh, very well. This one’s called, An Excuse For Me To Draw A Lot Of Minish

fin

1 Comment

Game Over Return of Ganon

by Skeleton on 04/23/2015 at 2:47 am
Posted In: Art, Miiverse Platythroughs, Wind Waker, Zelda

 Comment 

Lumine Hall

by Skeleton on 01/27/2015 at 7:46 am
Posted In: 3ds Max, Art, Brawl mods, EarthBound, Nintendo, Smash Bros.

Ness’s seventh sanctuary in EarthBound, now as a stage. The three higher platforms are close to the same size as on Project M’s Battlefield, a tiny bit bigger and further spread-apart.

The basic shape is something I made in Smash 4’s stage builder that I really liked. In that, I used the Obviously Skyworld background and called it The Palutenathon, but here I’m allowed to do more of whatever I’d want.

There’s not a lot in the way of geometry here. Which isn’t to say I threw it together hastily or left out ideas, just that it’s not a cluttered place or one demanding a lot of stuff in it like Magnet Train or Minish Bar or Grass Land. A group of four pairs of Ice Climbers wouldn’t cause any slowdown here like they would in my busier stages.

The eye candy here is the background. It goes through several sequences with neat transitions and goes on for about two and a half minutes before repeating. About half the size of the stage file is dedicated to the textures for the walls!

The background from battling the Abstract Art enemy in EB

PK Rockin!

Say Fuzzy Pickles.

You guys need an ocarina player? Let me in the band and the seven of us could be the Runaway Six…

This was Electro Specter’s My Sanctuary location, but it’s mine now. Get the hell out of here!

Download

3 Comments
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