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Lanayru Desert/A Link to the Past

by Skeleton on 06/28/2015 at 2:07 pm
Posted In: 3ds Max, Art, Brawl mods, Nintendo, Smash Bros., Zelda

First, a recap: this is my Lanayru Desert stage, from Zelda: Skyward Sword, for Brawl/Project M. More pictures and stuff are at the old post for the first version.

The download below includes a new version of the stage. Changes from the previous version will significantly reduce framerate problems (this was one of my worst stages for that) and prevent characters from flying up through the floor in Project M’s wraparound stamina mode.

Now for the alternate. I call it A Link to the Past.

It’s not much of a desert anymore, huh? The “past” model of the stage that was only seen through the time bubbles is now the normal state of the stage.

But the timeshift stones still work… the hidden past is now SNES graphics!


It’s only a cosmetic change. The two variants are functionally identical. They share the same collisions, the blast zones are the same, the platforms move in the exact same way at the exact same times. Use whichever you like, or, use one in place of Mushroomy Kingdom 1-1 and one in place of Mushroomy Kingdom 1-2, OR or, use one as the normal stage and the other as the alternate in place of a Project M stage that supports an alternate.

Download

1 Comment

I got a Greninja amiibo

by Skeleton on 06/06/2015 at 5:54 pm
Posted In: EarthBound, Nintendo, Photography, Pokémon, Smash Bros.

 Comment 

I got a Ness amiibo

by Skeleton on 06/03/2015 at 4:18 pm
Posted In: EarthBound, Nintendo, Photography, Smash Bros.

5 Comments

And Paper Mario (Oh Yeh)

by Skeleton on 05/16/2015 at 10:02 pm
Posted In: Mario, Miiverse Platythroughs, Nintendo, Other Comics


↓ Read the rest of this entry…

2 Comments

Tallon Canyon

by Skeleton on 05/14/2015 at 11:09 pm
Posted In: 3ds Max, Art, Brawl mods, Metroid, Smash Bros.

Smash Bros. glossary defines Metroid as “a game series in which there’s lava and fire and acid that burns you and more lava and magma and molten rocks.” But did you know there are locales in the games that are not on fire??

I don’t really have a lot to say about this one that can’t be shown here. It doesn’t undergo any crazy visual transitions or anything, it just… rains. Yup.

I took some liberties with the scale, since it was awfully cramped in the original. I mean, it didn’t feel small in Metroid Prime, but it’s a different kind of game with a different field of view.

The base platform is almost exactly as wide as Battlefield’s. Slightly wider. The highest platforms are a little higher than Battlefield’s highest, so they are closer together vertically as there are three rows instead of two. And because the outer four platforms extend over the edge of the base, the left and right blast lines are further away from the base. The main platform is modeled after the elevator from Tallon Overworld to Chozo Ruins.

A minute and a half into the fight, Dragon Robocop makes a cameo! I didn’t make a Meta Ridley model from scratch, of course, this is the one from his boss battle in Brawl.

He gets close enough that you could end up clipping him if you get star KO’d. Nothing happens, but you can set up hilarious screenshots that will make your children’s children’s childrens laugh about how funny you were, long after you’re dead.

.rels for Norfair, Frigate Orpheon and Brinstar are included, take your pick of which one to ax.

Download

1 Comment
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