I’m sure somebody out there thinks Parasect is just the cutest, cuddliest-looking thing ever.
I got the unrestricted camera code to work in Dolphin. Whole lotta HD Magnet Train pics comin atcha
Goldenrod Station
Whitney’s whirly sign. This side has her and her pokes…
…This side is the Plain Badge. The lights blink.
Radio Tower
Hi, I like shorts!
Devon’s ad space
National Park
More of that
A working fountain you can’t even see from the stage :<
Route 32
Reflecty water!
Bell Tower and Sprout Tower
Cherrygrove
More Cherrygrove
Route 29
New Bark
Spinning wind vanes!
Elm’s Lab
Gold’s house. Or Kris/Lyra if you’re a girl. Or if you’re a dude who likes to play as the girl character. If the female player character were designed as well as Leaf or Hilda in a game where the male is designed as poorly as Nate, I would.
Route 46, 45
More of Route 46
All three entrances to Dark Cave can be seen
Mt. Silver
Viridian
The signs for both this Mart and the one in Cherrygrove spin like in HGSS
Mt. Moon
Celadon
The Game Corner
Celadon Gym
A flower garden that looks like the Rainbowbadge!
A Snorlax, like in Generation 1
Route 6
Fighting Dojo
Saffron Station
Silph building
Sabrina’s sign. The screen changes every few seconds and the lights blink.
Thank you, Ken Sugimori, for drawing Blaine like he’s reveling in sick burns
Just pictures.
Choo choo
Who would do this.
New Bark
Mt. Silver
Viridian
Gym Leader Rematch Land
The lights on this sign and the one in Goldenrod blink. Whitney’s spins, though, Sabrina’s does no such thing.
Buy Burn Heal today
Originally this whole thing was confined to one large speech bubble in panel 2, followed by what is now part 5. But then I thought I’d expand it to make the flow of events less monotonous, and get more of Red and Norbert in there. But then I remembered the line I was expanding on wasn’t even in the original script; I had improvised it to add comic relief between sketching and inking the original part 4. So this part is now largely unnecessary to the story, but does add something and make it better, I think.
Now Saffron and the ground and mountains and stuff have textures, some forests, nicer sky (the tail end of a sunset kicks off the fight!), and most obviously, Magnezone platforms. I modeled them and when they rotate, their magnets blink red and blue like in Mystery Dungeon. Still to do: texture Goldenrod, model and texture Viridian, Celadon, New Bark, Cherrygrove, and whatever else I can fit in there without breaking the game.
Trivia: I gave the train two decks and flatter… ehh… bows? That’s boats, but you know what I mean. Anyway. I did that to make it taller and boxier to work better as a SSB stage and also taking cues from real-life Amtraks and Half Life 2’s razor train, respectively. I didn’t give it wheels or anything connecting the engines to the passenger car partly because I am lazy and partly because it’s cool to imagine it levitates and holds itself together by the power of magnetism, which is a power far beyond my comprehension or imagination