Goomba dies
There are Bullet Bills too, one shoots across the screen right after the announcer says “GO” and then a group of three flies past 40 seconds into the fight. Then I’d guess about a minute passes and the first one flies by again.
Goomba dies
There are Bullet Bills too, one shoots across the screen right after the announcer says “GO” and then a group of three flies past 40 seconds into the fight. Then I’d guess about a minute passes and the first one flies by again.
Still a lot of placeholder textures, and some textures don’t show up right at all in this render. But they do in-game
You didn’t think I was REALLY gonna leave it as cubes, did you? Well, actually, I was, but then I was all “that would be sucky”
There’s still a lot of things to do and adjustments to make, but it’s playable and the general idea is there.
These are the real noises that real animals make in real life
For real
I’m not kidding!!!
A new Brawl stage I’m working on…
Yeah, I found out today that you can now simply import a .DAE file into the latest version of BrawlBox and it makes it into a working MDL0 for you. So I’m gonna be working on stages more regularly. ‘Cause it’s a piece o’ cake this way. And because I need 3ds Max practice.
This one’s ambiguously based on Mario games in general. I am thinking when I’m finished with a normal-looking grassy version, I’ll make an alternate version where everything’s covered in snow.
These are all just placeholder textures, obviously. The blue box is the main platform, and then there’ll be some platforms over that.
I found myself digging through old drawings and found these from a little over a year ago. I made them in response to a forum thread trying to get ideas for a Mario fan game. What do I love more than a creative challenge and turning things into jokes? Well… drawing incredibly derpy Pokémon, maybe
They’re all just so stupid. It’s wonderful.
All things considered, a lot of these would be great in Paper Mario