A new Brawl stage I’m working on…

Yeah, I found out today that you can now simply import a .DAE file into the latest version of BrawlBox and it makes it into a working MDL0 for you. So I’m gonna be working on stages more regularly. ‘Cause it’s a piece o’ cake this way. And because I need 3ds Max practice.

This one’s ambiguously based on Mario games in general. I am thinking when I’m finished with a normal-looking grassy version, I’ll make an alternate version where everything’s covered in snow.

These are all just placeholder textures, obviously. The blue box is the main platform, and then there’ll be some platforms over that.