Magnet Train 4
I got the unrestricted camera code to work in Dolphin. Whole lotta HD Magnet Train pics comin atcha
Goldenrod Station
Whitney’s whirly sign. This side has her and her pokes…
…This side is the Plain Badge. The lights blink.
Radio Tower
Hi, I like shorts!
Devon’s ad space
National Park
More of that
A working fountain you can’t even see from the stage :<
Route 32
Reflecty water!
Bell Tower and Sprout Tower
Cherrygrove
More Cherrygrove
Route 29
New Bark
Spinning wind vanes!
Elm’s Lab
Gold’s house. Or Kris/Lyra if you’re a girl. Or if you’re a dude who likes to play as the girl character. If the female player character were designed as well as Leaf or Hilda in a game where the male is designed as poorly as Nate, I would.
Route 46, 45
More of Route 46
All three entrances to Dark Cave can be seen
Mt. Silver
Viridian
The signs for both this Mart and the one in Cherrygrove spin like in HGSS
Mt. Moon
Celadon
The Game Corner
Celadon Gym
A flower garden that looks like the Rainbowbadge!
A Snorlax, like in Generation 1
Route 6
Fighting Dojo
Saffron Station
Silph building
Sabrina’s sign. The screen changes every few seconds and the lights blink.
Thank you, Ken Sugimori, for drawing Blaine like he’s reveling in sick burns
this is just amazing. i wish this was an actual stage. if only project m was supported on PAL
This stage looks awesome, loving the Saffron City 64 reference.
Reflections?
Copies of the ground model, and others that would most likely be seen reflected in the water. But not everything. Enough that you wouldn’t notice normally, at least.
I love you sir.
Thank you.