whoops. The textures all came out pretty nicely, aside from that I haven’t done the backdrop (2D clouds, tees, hills, bushes, ground) yet. I might change the sky, but most of everything else is looking final in that regard. Except,[…]↓ Read the rest of this entry…
Archive for 3ds Max
All done. I’ll put up a download when I’m also done with the snow version
After that I added a Koopa Troopa, adjusted the height of the 2D background stuff, and added the thing that makes characters have shadows. All I need to do now is figure out how to make the transparency work right[…]↓ Read the rest of this entry…
Goomba dies There are Bullet Bills too, one shoots across the screen right after the announcer says “GO” and then a group of three flies past 40 seconds into the fight. Then I’d guess about a minute passes and the[…]↓ Read the rest of this entry…
Still a lot of placeholder textures, and some textures don’t show up right at all in this render. But they do in-game You didn’t think I was REALLY gonna leave it as cubes, did you? Well, actually, I was, but[…]↓ Read the rest of this entry…
A new Brawl stage I’m working on… Yeah, I found out today that you can now simply import a .DAE file into the latest version of BrawlBox and it makes it into a working MDL0 for you. So I’m gonna[…]↓ Read the rest of this entry…
Here’s what I did today The Magical Sword from the first two Legend of Zeldas, as seen on the cover art of Adventure of Link. ‘Cause I felt like it. It’s not done but it’s the most progress I’ve done[…]↓ Read the rest of this entry…