SMAAAASH!!

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Mario Stage 6OHMYGOD

by Skeleton on 06/27/2012 at 4:25 pm
Posted In: 3ds Max, Art, Brawl mods, Mario, Smash Bros.

whoops.

The textures all came out pretty nicely, aside from that I haven’t done the backdrop (2D clouds, tees, hills, bushes, ground) yet. I might change the sky, but most of everything else is looking final in that regard. Except, well, I intend to alter all of the enemies in some way, including nixing some of them altogether in favor of completely different ones in completely different locations. I’ll be modeling more stuff from scratch for that. I’m hoping to get a Shoe Goomba and some Bumpties in here, at least…

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The Two Princes

by Skeleton on 06/25/2012 at 3:52 am
Posted In: Art, For The Frog The Bell Tolls, Nintendo

 


Prince of Sable (you name him) and Prince Richard. You were expecting Marth and Roy weren’t you. Get out.

I played For The Frog The Bell Tolls today. Apparently this one-off Japan-only Game Boy game about frogs got a fan translation last year and I didn’t know until now! Isn’t it Brawl in the Family’s job to tell me about things like that

When I say I played it today mean I played it, the whole thing, in one day. It is not long. It’s short and sweet and the translators did a good job on it. Worth a play. Play it. Play it now. PLAY IT QUICK BEFORE I MAKE A COMIC ABOUT IT AND YOU’RE ALL “HUH WHAT IS THAT”

full size… humans… frogs

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#144 – Polarizing

by Skeleton on 06/24/2012 at 11:21 am
Posted In: Comics, Nintendo, Yoshi

Some kinda dinosaur land where they don’t have computers

1 Comment

Mario Stage 5

by Skeleton on 06/23/2012 at 5:46 pm
Posted In: 3ds Max, Art, Brawl mods, Mario, Smash Bros.

All done. I’ll put up a download when I’m also done with the snow version

4 Comments

Mario stage 4

by Skeleton on 06/22/2012 at 11:28 pm
Posted In: 3ds Max, Art, Brawl mods, Mario, Smash Bros.

After that I added a Koopa Troopa, adjusted the height of the 2D background stuff, and added the thing that makes characters have shadows.

All I need to do now is figure out how to make the transparency work right on the trees. The alpha on the trees in front applies to the ones behind them, and to the aforementioned 2D background stuff. So what isn’t supposed to be there is obscuring things behind it with its invisibility. Apparently the Mario Kart Wii modding community calls this the “Harry Potter Effect” because it’s kinda like how the Invisibility Cloak works.

Once I fix that problem, I’ll finalize/improve all the textures and then get to work on the snow version.

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